The more it participates in the battle the more experience it gets that can further be spent on unlocking various upgrade trees. Upgrading requires experience points that are earned by making frequent use of a certain tower. The number of units you can use is just immense and there are different improvement possibilities that you can incorporate as you view best. Secondly, there is so much content for you to benefit from. In terms of game speed and amount of action, Bloons definitely proves to be more intense than its counterparts in the genre. It’s a chaotic whirlpool that pulls you in from the very first seconds, with infinite troops of enemies rushing in on you and your ability to act on the fly means a lot if you wish to succeed. You barely have time to make decisions and come up with your next move. Everything happens very quickly and before you manage to fend off the first wave of attackers, there already comes another one. Fixed bug where the boss tower doesn't spawn sometimes.If you are a fan of tower defense, you just can’t miss Bloons TD 6! What is so special about this particular game? First of all, its high-paced, dynamic gameplay. Fixed music playing twice when you lose. Fixed regrow loading up a free health point (still happens sometimes, but much less often). Normalised movement so pressing 2 movement keys at once no longer makes you move 50% faster, as a result of this the base speed has been buffed from 6 to 8, and upgrading speed now gives you 0.5 speed instead of 0.4. You can no longer brush past projectiles and avoid damage. Flowers no longer act as obstacles to projectiles. The plasma monkey damage per shot has been increased to 2 from 1. Dart & Super Monkeys are now much more accurate. Difficulties (easy, medium, hard) each difficulty has a different boss monkey which spawns in the final round, you receive less cash the higher the difficulty, and tougher difficulties have more rounds (20 in easy, 25 in medium, 30 in hard). Moabs have larger hitboxes, move at half the speed of a normal bloon and are not affected by regrow, but they gain 25 health per upgrade! MOABS! Players can now upgrade the "MOAB Health" stat to become a moab. The sun temple no longer spawns in endless mode, but sun avatars have a random chance of spawning after round 30. Endless Mode is now out of beta, starting from round 40, tower damage will slowly increase. Slowing towers such as arctic wind now slow you down to half of your current max speed, as opposed to half of the starting out speed. The AI can place road spikes and glue on the track, these have also been added to the monkey's arsenal. Bloon Abilities! Super speed, fortification and regrow amp are new abilities that can be bought and used once per round. Multiplayer! A new game mode in which one player plays as a monkey placing down towers, and the other player plays as the bloon and tries to get to round 20! Lowered range of tack shooter to actually match btd 6 ZOMG added once the moab health reaches >250ġ2. Spike nerfed to only do half the damage and hitbox has also been made slightly smaller (still subject to change)ġ1. Moab now moves at 0.65x the bloon speed instead of 0.5x, also slightly lowered cost but decreased effectiveness of speedboost on it to encourage the tanky but slow playstyleĩ. Added time limit for bloon per round to avoid AFK players (resets if the bloon dies)Ĩ. Upped super monkey cost (still subject to change)ħ. Altered abilities to be more powerful early on but they now give less and less multiplier the more they are upgradedĦ. Added option to mute music in main menuĥ. Fixed private matches not starting if players both try to join too quicklyĤ. Corrosive glue no longer does damage after you finish the roundģ. Glue projectile no longer passes through wallsĢ. Small update this time around, some features but mostly bug fixes and balancing:ġ. MAKE SURE YOU DOWNLOAD THE LATEST VERSION OF THE GAME BELOW TO PLAY WITH PLAYERS THAT ALSO HAVE THIS UPDATE.
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